Model of an Audi R8 Spyder GT 2012 rendered in a Studio and HDRI setting.

ProEXR File Description =Attributes= cameraAperture (float): 20.120001 cameraFNumber (float): 2.700998 cameraFarClip (float): 1000000015047466200000000000000.000000 cameraFarRange (float): 1000.000000 cameraFocalLength (float): 27.009975 cameraFov (float): 40.856197 cameraNearClip (float): 0.000000 cameraNearRange (float): 0.000000 cameraProjection (int): 0 cameraTargetDistance (float): 200.000000 cameraTransform (m44f): [{-0.956695, 0.291074, -0.0058751, 60.0651}, {0.29102, 0.956132, -0.058734, 479.564}, {0.00654265, -0.0329913, -0.998256, 51.5055}, {0, 0, 0, 1}] channels (chlist) compression (compression): Zip dataWindow (box2i): [0, 0, 1919, 1079] displayWindow (box2i): [0, 0, 1919, 1079] lineOrder (lineOrder): Increasing Y name (string): "" pixelAspectRatio (float): 1.000000 screenWindowCenter (v2f): [0.000000, 0.000000] screenWindowWidth (float): 1.000000 type (string): "scanlineimage" =Channels= A (half) B (half) G (half) MultiMatteElement.B (half) MultiMatteElement.G (half) MultiMatteElement.R (half) R (half) VRayAtmosphere.B (half) VRayAtmosphere.G (half) VRayAtmosphere.R (half) VRayBackground.B (half) VRayBackground.G (half) VRayBackground.R (half) VRayBumpNormals.X (half) VRayBumpNormals.Y (half) VRayBumpNormals.Z (half) VRayCaustics.B (half) VRayCaustics.G (half) VRayCaustics.R (half) VRayDRBucket.B (half) VRayDRBucket.G (half) VRayDRBucket.R (half) VRayDiffuseFilter.B (half) VRayDiffuseFilter.G (half) VRayDiffuseFilter.R (half) VRayExtraTex.B (half) VRayExtraTex.G (half) VRayExtraTex.R (half) VRayGlobalIllumination.B (half) VRayGlobalIllumination.G (half) VRayGlobalIllumination.R (half) VRayIlluminance.B (half) VRayIlluminance.G (half) VRayIlluminance.R (half) VRayLightSelect.B (half) VRayLightSelect.G (half) VRayLightSelect.R (half) VRayLighting.B (half) VRayLighting.G (half) VRayLighting.R (half) VRayMatteShadow.B (half) VRayMatteShadow.G (half) VRayMatteShadow.R (half) VRayMtlID (uint) VRayMtlReflectGlossiness (half) VRayMtlReflectHilightGlossinessCar Corona